2/14/2023 0 Comments Scuf non proplayerI play saxophone and other woodwinds, and each instrument I play has evolved over centuries to be as efficient as possible. That’s actually similar to how many musical instruments work, particularly woodwinds. Game controllers are theoretically designed to allow people to easily input the largest number of button combinations with a minimum of physical movement. All while six fingers - middle, ring, and pinky on both hands - just sit there doing nothing. ![]() But if you look at which buttons are assigned to which fingers, it’s clear that it could be better optimised for the human hand.Įach index finger is responsible for two buttons, and each thumb is responsible for six buttons. The standard game controller works as well as it does in part because most modern games have been designed around it. The controller layout for Wolfenstein: The New Order, which more or less matches the control scheme used by almost every modern first-person shooter. They usually feel better in your hands and can even give you a competitive advantage over the controller that came with your console.īut until fairly recently, most custom controllers didn’t attempt to fundamentally update the overall design of the game controller. ONE IDEA THAT STANDS OUTĬustom controllers from boutique companies like Scuf and Razer often have flashy paint jobs and marketing copy full of boasts about the high quality of their parts. Even small things, like a switch between wireless connection protocols or the switch from mini-USB to micro-USB cables, can make a difference. Other smaller innovations have included the Switch Joy-Con’s “HD Rumble” for more detailed physical feedback, or the DualShock 4’s little-used trackpad and annoying glowing lightbars. Here I am at the experimental controllers section of the 2016 Game Developers Conference messing around with Hello, Operator, a game you play using an old phone switchboard. They also added two programmable buttons to the underside of the controller.Īnd then there are controllers that have been made purely to experiment with joyful and interesting ways to interact with technology. Valve’s recent Steam Controller adds a rumbling trackpad in place of the right thumbstick, which allows for more precise movements closer to using a mouse. Sony and Nintendo have added motion controls with varying levels of success. ![]() The Dreamcast and later the Wii U experimented with adding a screen to the controller, reasoning that more information by your hands could make games more compelling. ![]() Of course, some people still think it’s time for new ideas. The modern PS4 controller, Xbox One controller, and Nintendo Switch Pro controller all have more or less the same functionality as their predecessors. That configuration has held steady for at least one full console generation. ![]() A modern console controller must have: Two clickable sticks and a D-pad, four face buttons, a pair of triggers, a start and options button, and a pair of shoulder buttons. Is it comfortable? Does it work well with the game you’re playing? Are your fingers all being used efficiently? If you could change one thing, what would it be?Ībout 10 years ago, after permutations ranging from Atari 2600 joysticks to Sega Genesis “C” buttons, console game controllers arrived at something resembling a standard. Next time you play a video game, look down at the controller in your hand.
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